Story

Vivid Dead places players in the role of Kotone Inazuma, a graffiti artist and former thief. The city has been afflicted by a mysterious event, transforming it into a perilous landscape.

Kotone must navigate through various stages filled with hidden paths and monstrous inhabitants, all while seeking a way to restore her home to its original state.

Gameplay

Players explore side-scrolling levels, engaging in combat against monsters. The game features multiple stages with branching paths, encouraging exploration to uncover secrets.

Features

  • Play as Kotone Inazuma, a graffiti artist and former thief.
  • Engage in combat against various monster types.
  • Available for play on Windows platforms.
  • Features a censored version of the game.

Updates

v0.4.1

  • Fixed inability to reload after quitting.
  • HP and clothing no longer recover on end screen.
  • Water area entrance respawn fixed.
  • City area structure changed.
  • Collision animation with frozen enemies implemented.
  • Ghost triggering wrong grab animation when downed fixed.
  • Demon's fall speed increased.
  • Pressing item key during scissorhold attack causing enemy glitch fixed.
  • Ibara stunlock during fall reduced.
  • Mapscreen last room before boss changed.
  • Starting room background changed.

v0.3.1

  • Fixed Devouroot game over animation.
  • Corrected errors on game over.
  • Hotspring exit no longer leads to wrong area.
  • Duplicate NPCs in hotspring area resolved.
  • Fixed getting stuck on ceiling when flying in tower.
  • Boss room doors in tower mode now function correctly.
  • Picking up weapon no longer causes error.
  • Minigame now awards won items.
  • Pushable blocks no longer get stuck in walls.
  • Player control after defeat removed.
  • Added auto-sprint setting.
  • Implemented various game balance tweaks.

v0.3.0

  • Kotone now walks by default; tap directional key/button twice to run.
  • Default weapon changed to a regular knife.
  • Grabs can be escaped instantly with knife by pressing attack button.
  • Clothing is destroyed faster; 0HP grab with nudity on results in stripping and violation.
  • Mountain stage from v0.2 extended removed, parts merged with another stage.
  • Treasure Dungeon minigame replaced with a different minigame.
  • v0.2.0 Extended Demo
  • Map screen removed; areas connected via travelable savepoints.
  • Save files implemented.
  • Stage 1 and Stage 3 layouts and names changed.
  • Strong attack can be performed while crouching; air version is different.
  • Light attack no longer performs strong attacks when holding forward.
  • Paint can be aimed with a crosshair when holding strong attack key.
  • MP values shown above meter; anima crystals increase MP.
  • Key items with one-time uses shown on pause screen.
  • Shop items are more expensive.
  • Power-ups are harder to find on initial playthrough.
  • Clothing resets only on death or failure; savepoint reset if no clothing damage option is set.
  • Treasure dungeon minigame location changed.
  • Boss arena and fight updated.

v0.1.3

Fixed inability to select X Input.

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