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Vivid Dead places players in the role of Kotone Inazuma, a graffiti artist and former thief. The city has been afflicted by a mysterious event, transforming it into a perilous landscape.
Kotone must navigate through various stages filled with hidden paths and monstrous inhabitants, all while seeking a way to restore her home to its original state.
Gameplay
Players explore side-scrolling levels, engaging in combat against monsters. The game features multiple stages with branching paths, encouraging exploration to uncover secrets.
Features
- Play as Kotone Inazuma, a graffiti artist and former thief.
- Engage in combat against various monster types.
- Available for play on Windows platforms.
- Features a censored version of the game.
Updates
v0.4.1
- Fixed inability to reload after quitting.
- HP and clothing no longer recover on end screen.
- Water area entrance respawn fixed.
- City area structure changed.
- Collision animation with frozen enemies implemented.
- Ghost triggering wrong grab animation when downed fixed.
- Demon's fall speed increased.
- Pressing item key during scissorhold attack causing enemy glitch fixed.
- Ibara stunlock during fall reduced.
- Mapscreen last room before boss changed.
- Starting room background changed.
v0.3.1
- Fixed Devouroot game over animation.
- Corrected errors on game over.
- Hotspring exit no longer leads to wrong area.
- Duplicate NPCs in hotspring area resolved.
- Fixed getting stuck on ceiling when flying in tower.
- Boss room doors in tower mode now function correctly.
- Picking up weapon no longer causes error.
- Minigame now awards won items.
- Pushable blocks no longer get stuck in walls.
- Player control after defeat removed.
- Added auto-sprint setting.
- Implemented various game balance tweaks.
v0.3.0
- Kotone now walks by default; tap directional key/button twice to run.
- Default weapon changed to a regular knife.
- Grabs can be escaped instantly with knife by pressing attack button.
- Clothing is destroyed faster; 0HP grab with nudity on results in stripping and violation.
- Mountain stage from v0.2 extended removed, parts merged with another stage.
- Treasure Dungeon minigame replaced with a different minigame.
- v0.2.0 Extended Demo
- Map screen removed; areas connected via travelable savepoints.
- Save files implemented.
- Stage 1 and Stage 3 layouts and names changed.
- Strong attack can be performed while crouching; air version is different.
- Light attack no longer performs strong attacks when holding forward.
- Paint can be aimed with a crosshair when holding strong attack key.
- MP values shown above meter; anima crystals increase MP.
- Key items with one-time uses shown on pause screen.
- Shop items are more expensive.
- Power-ups are harder to find on initial playthrough.
- Clothing resets only on death or failure; savepoint reset if no clothing damage option is set.
- Treasure dungeon minigame location changed.
- Boss arena and fight updated.
v0.1.3
Fixed inability to select X Input.




