Story

After an accidental fall through a mysterious Veil, the protagonist finds himself in an unfamiliar body within an unknown world. His only goal is to return home, but the path is blocked by ancient, powerful Guardians.

Each Guardian presides over their own realm and will only permit passage once the protagonist has proven himself worthy through a series of trials. These entities are patient and unwavering, demanding complete satisfaction before they will open the way back.

Gameplay

Players engage in trials set by various Guardians, which include puzzle-based challenges like "Gem Swap." The game features branching dialogue options after each trial, allowing responses to be either "bold" or "tender," influencing the Guardian's reactions. Progress is tracked through a per-Guardian journal, detailing unlocked scenes, bonuses, and endings.

Features

  • Features AI-generated 2DCG artwork and voice acting.
  • Includes a match-three style puzzle mini-game called Gem Swap.
  • Three distinct endings available per Guardian based on dialogue choices.
  • A journal tracks unlocked content, including scenes, bonuses, and endings.
  • Post-trial dialogue now branches with 'bold' or 'tender' response options.
  • Supports mobile screen sizes with improved text scrolling.

Updates

v1.4

  • Japanese voice acting added for Nefira and Sylvara scenes, with more Guardians to follow.
  • A dedicated voice volume slider is now available in options.
  • Two new Guardians introduced: Theia (Oracle of the Sunlit Temple) and Vermilia (Crimson Temptress).
  • Implemented a per-Guardian Journal to track unlocked content.
  • Fixed dialogue display issues on smaller screens for mobile compatibility.
  • Voice playback now triggers upon first scene unlock, not just in the gallery.
  • Continuity pass across all twelve Guardians for names, worlds, and details.
  • General stability and polish improvements.

v1.3

  • Added two new Guardians: Arabella (Gaslit Aristocrat) and Adaeze (Daughter of the Ancient Forest), bringing the total to ten.
  • Introduced branching dialogue after trials, with 'bold' or 'tender' responses.
  • Implemented three unique endings per Guardian.
  • Added a running history log to review past dialogue.
  • Rewrote all scenes to be longer and in each Guardian's distinct voice, with auto-advance and adjustable text speed.
  • Replaced the old code-breaker trial with a new match-three puzzle, Gem Swap.
  • Reimagined the opening prologue as a self-playing cinematic.
  • Rebuilt nearly every screen, including character selection.

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