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TunnelBound is a side-scrolling adventure set within a network of underground tunnels. Players take on the role of a female protagonist exploring these subterranean passages, which are fraught with enemies.
The core premise involves navigating this dangerous environment and engaging in combat, with a distinct emphasis on BDSM themes integrated into the gameplay mechanics.
Gameplay
Combat in TunnelBound is turn-based, utilizing restraint-type magic against enemies. Players explore tunnels, fight opponents, and manage stats, with a new Dominance stat influencing restraint strength. Interactions with NPCs and quest givers are also present.
Content notes
The game features a BDSM theme, including elements of female domination and restraint mechanics.
Features
- Features a female protagonist exploring underground tunnels.
- Engages in turn-based combat with restraint-based magic.
- Includes a Dominance stat affecting combat outcomes.
- Introduces quests from both dominant and submissive NPCs.
- Available on Windows platforms.
- Uses AI-generated 2DCG artwork.
Updates
v0.6.0
- Added initial quests with dom and sub quest givers.
- Implemented interactions between the player and NPCs.
- Introduced restrictions for blindfolds and gags.
v0.5.0
- Added a logs button to display previous events.
- Removed automatic stat gain from combat; stats now gained by draining fully bound enemies.
- Added a Dominance stat.
- Updated restraint strength calculation to use caster focus, receiver mind, and both dominance stats.
- Added commotion to combat.
- Updated enemy restraint removal in combat to use struggle instead of restoration spells.
- Added a chest interaction UI component.
- Expanded the size of rooms.
- Updated the project's .NET version from 8 to 10.
v0.4.0
- Added a captive enemy interaction system.
- Included a small storage area for future use.
- Reduced commotion buildup.
v0.3.0
- Added a new Confinement area where the player can be sent.
- Implemented new room commotion mechanics.
v0.2.0
- Increased stat gain after defeating enemies.
- Added the first iteration of an out-of-combat restraint removal mechanic.
- Updated and exposed enemy personality within the game.
- v0.1.0
- First release




