Story

TunnelBound is a side-scrolling adventure set within a network of underground tunnels. Players take on the role of a female protagonist exploring these subterranean passages, which are fraught with enemies.

The core premise involves navigating this dangerous environment and engaging in combat, with a distinct emphasis on BDSM themes integrated into the gameplay mechanics.

Gameplay

Combat in TunnelBound is turn-based, utilizing restraint-type magic against enemies. Players explore tunnels, fight opponents, and manage stats, with a new Dominance stat influencing restraint strength. Interactions with NPCs and quest givers are also present.

Content notes

The game features a BDSM theme, including elements of female domination and restraint mechanics.

Features

  • Features a female protagonist exploring underground tunnels.
  • Engages in turn-based combat with restraint-based magic.
  • Includes a Dominance stat affecting combat outcomes.
  • Introduces quests from both dominant and submissive NPCs.
  • Available on Windows platforms.
  • Uses AI-generated 2DCG artwork.

Updates

v0.6.0

  • Added initial quests with dom and sub quest givers.
  • Implemented interactions between the player and NPCs.
  • Introduced restrictions for blindfolds and gags.

v0.5.0

  • Added a logs button to display previous events.
  • Removed automatic stat gain from combat; stats now gained by draining fully bound enemies.
  • Added a Dominance stat.
  • Updated restraint strength calculation to use caster focus, receiver mind, and both dominance stats.
  • Added commotion to combat.
  • Updated enemy restraint removal in combat to use struggle instead of restoration spells.
  • Added a chest interaction UI component.
  • Expanded the size of rooms.
  • Updated the project's .NET version from 8 to 10.

v0.4.0

  • Added a captive enemy interaction system.
  • Included a small storage area for future use.
  • Reduced commotion buildup.

v0.3.0

  • Added a new Confinement area where the player can be sent.
  • Implemented new room commotion mechanics.

v0.2.0

  • Increased stat gain after defeating enemies.
  • Added the first iteration of an out-of-combat restraint removal mechanic.
  • Updated and exposed enemy personality within the game.
  • v0.1.0
  • First release

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