1 / 7Story
Tirysia places players in an action game where the protagonist, a male-presenting character, finds himself intentionally vulnerable to female enemies' status-altering attacks. The core premise involves deliberately succumbing to effects like paralysis or charm, which strip away player control.
This loss of agency leads the character to approach opponents, culminating in scenes of "supreme pleasure" that cause the protagonist to forget the ongoing battle. The narrative explores the tension between tactical gameplay and the allure of submission.
Gameplay
Tirysia is a 2D action game featuring combat and character progression. The game includes a Rogue-like Mode with new characters, stages, and skills, alongside a gacha system for acquiring items. Players can use various attacks and magic, with certain status effects impacting combat.
Content notes
Includes explicit animated scenes and scenarios involving mind control and female domination.
Features
- Features a male protagonist in a 2D action combat system.
- Includes a Rogue-like Mode with additional content and challenges.
- Player character can be affected by mind control and charm status effects.
- Developed using the Unity engine for Windows.
- Supports both English and Japanese languages.
- Contains a gacha system for item acquisition.
Updates
v1.200
- Rena & Saki: Added 2 CG animations, 3 defeat animations, and additional motion.
- Eli: Added CG animation and 1 defeat animation.
- Melfina: Added motion, 1 defeat animation, and 1 exclusive equipment piece.
v1.101
- Fixed a bug where Tilly's Max HP increased incorrectly and her HP bar turned black.
- Corrected violation animation display during the battle against Rose.
- Modified status effects to prevent forced removal during player violation.
- Added a feature to save and apply specific status effects at the Rogue-like Mode entrance.
- Adjusted Dagdia's "Confluence" skill selection to reduce duplicate skills.
- Fixed swapped area images for portals (misty area and wooden cabin).
- Updated "Talisman Ascension" to allow animation cancellation with "Guaranteed Trigger" active.
- Fixed a targeting bug where coordinate attacks against Frieda sometimes missed her hitbox.
- Fixed an issue where alternative color palettes were not applying to certain enemies.
- Fixed a bug where defeat sequences from the Library menu would not play correctly.
- Added Dagdia to the Debug Room (unlocked after clearing "Dagdia's Confluence").
- Reduced post-animation recovery time (cooldown) for clothing-related actions.
- Modified "Emergency Escape" to allow animation cancellation by walking immediately after use.
- Significantly reduced the active duration of the "Emergency Escape" skill.
- Fixed a floating "2" artifact in area E-1 of Rogue-like Mode.
v1.100
- Added Rogue-like Mode with new characters, defeat sequences, BGM, stages, skills, and status ailments.
- Added an upward lift effect to Dash Jump Attacks.
- Added a new ↓→ input command for Attacks (or Magic).
- Fixed an issue where "NG" settings would trigger erroneously during the battle against Ronica.
- Implemented a boundary check that forcibly returns the protagonist to the playable area.
- Fixed a bug where status ailment icons persisted after the ailment was cured.
- Renamed "Critical Multiplier" to "Critical Power."
- Talismans held by the protagonist now disappear during sexual assault scenes.
- Fixed an equipment menu bug where selecting an item prematurely reduced Max HP.
- Fixed an issue where the Difficulty Selection UI remained visible after switching tabs in the Options menu.
- Modified the Gacha system so the "Item Acquired" notification no longer appears when obtaining equipment.
- Adjusted the effects of various equipment items.
- Added an effect to increase the maximum ejaculation limit to "Bewitching Flower Seed" and "Giant Cloth."
- Added simplified displays above character icons, enemy type tags, and a feature to display the current BGM in the Debug Room.
- Added a feature to trigger "defeat sequences" for select characters directly from the Library.
- Holding the Dash key while applying a status effect in the Library now applies 10 stacks at once.
- Added several "weakness-type" status effects to the Library's status effect menu.




