1 / 5Story
Humanity and the Demon King's forces are locked in an unending war. As a general in the Demon King's army, your mission is to secure its future by strengthening its ranks. Your strategy involves infiltrating human settlements to abduct women, who will then be used to breed a new generation of soldiers loyal to the Demon King.
To achieve this, you deploy agile goblins into enemy territory. Their objective is to capture a specific number of targets without alerting the villagers, as any alarm would lead to the evacuation of the women you seek. Success depends on avoiding patrols, isolating targets, and ensuring each abduction goes unnoticed. Once the targets are secured, you must reach an extraction point to signal the main army for a full invasion, expanding the Demon King's dominion.
Gameplay
The game features a core stealth and capture loop where players control goblins to abduct villagers. It includes enemy detection AI, allowing for sneaky attacks and managing downed and carrying states for targets. Animated adult encounters are integrated, complete with multiple animation stages, camera controls, and facial expressions.
Content notes
Includes explicit animated scenes depicting non-consensual sexual acts within a fantasy setting.
Features
- Playable stealth and capture gameplay loop.
- Control goblins to infiltrate human settlements.
- Encounter villagers, nuns, and enemy soldiers.
- Animated adult encounters with camera controls.
- Introductory tutorial for game mechanics.
- Victory and defeat conditions present.
Updates
v0.0.1
- Initial public release.
- Added the first playable level.
- Implemented core stealth and capture gameplay.
- Included playable goblin movement and animations.
- Added villagers and nuns as characters.
- Introduced enemy soldiers and detection AI.
- Incorporated sneaky attack interactions.
- Added downed and carrying states for targets.
- Implemented a delivery zone and level objective.
- Included animated adult encounters.
- Added multiple animation stages and camera controls.
- Integrated facial expressions during animations.
- Developed main, options, and pause menus.
- Added an introductory tutorial.
- Implemented victory and defeat states.
- Included music, sound effects, and basic UI feedback.




