Story

The Bindmancer casts you as a hero delving into an ever-changing dungeon, a labyrinth filled with traps and dangers. Your mission is to rescue other heroes who have succumbed to its perils.

The shifting nature of the dungeon means each descent presents new challenges, requiring adaptability and strategic thinking to overcome the monstrous inhabitants and environmental hazards.

Gameplay

This 2D game features a home base camp where players can purchase items, upgrade skills, and customize the Bindmancer's clothing. Combat and exploration are central, with resources like materials and essence collected in the dungeon used for upgrades. The game incorporates a redesigned progression system focused on collecting essence rather than traditional EXP, and persistent damage between floors increases difficulty.

Content notes

The game includes monster girls, tentacles, and BDSM themes within its combat and narrative.

Features

  • Features a female protagonist exploring randomized 2D dungeons.
  • Includes a home base camp for upgrades and item purchases.
  • Combat encounters with monsters and monster girls.
  • Persistent damage between dungeon floors adds challenge.
  • Available on Windows platforms.
  • Keyboard and mouse navigation supported across all UI screens.

Updates

  • 2024-06-14:
  • Added a dedicated loading screen, removing black-screen hang-times.
  • Implemented numerous bug fixes for in-dungeon gameplay.
  • All UI screens now display the mouse cursor for navigation.
  • April 13th:
  • Improved UI navigation for Camp features, especially the Outfitting screen.
  • The "Return to Camp" key now has a unique graphic.
  • Game over only removes resources from the current floor; items spent are still lost.
  • Returning to Camp without a key now costs 30% of expedition resources.
  • End-of-level screen clarifies resources collected are from the current expedition.
  • Resources reaching Camp are now "Stored" and safe from penalties.
  • Fixed a bug with an inaccessible level tile.
  • Treasure chests now have a 1/3 chance of containing materials instead of treasure.
  • March 30th:
  • Introduced a home base Camp feature accessible between Tower floors.
  • Camp features include: gallery, item purchase, Bindmancer clothing upgrades, Camp upgrades, and willpower recovery.
  • Added an end-of-level stats screen after each floor.
  • Introduced materials and essence resources for Camp spending.
  • Replaced EXP/level-up system with essence-based Bindmancer upgrades.
  • Added a clear notice on the title screen for save data erasure option.
  • Noted current Camp artwork is placeholder.
  • Potions are now very rare, and damage persists between floors.
  • January 5th:
  • Remade tile generation logic for more varied dungeon layouts.
  • Added 10 new tiles, totaling 40 tiles.
  • December 22nd:
  • Reworked all UI screens for keyboard (and potential gamepad) navigation.

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