1 / 9Story
Players are tasked with establishing a new colony on an island teeming with monster girls. The primary goal involves subduing these creatures, either through direct combat within their dungeons or by capturing them.
Captured monster girls can be integrated into the colony's workforce. Initially resistant, they can be trained and equipped with various crafted items to become effective laborers or formidable combatants, contributing to the colony's expansion and defense.
Gameplay
Players engage in turn-based combat and strategic management to develop their colony. The game features crafting, training systems for captured monster girls, and dungeon exploration.
Content notes
Includes BDSM themes and explicit use of sex toys within a fantasy setting.
Features
- Features multiple playable female protagonists.
- Includes a new dragonkin race with unique laws and buildings (v1.10).
- Offers extensive equipment crafting and customization with 123 new textures (v1.10).
- Supports modding for hotkeys, combat backgrounds, and custom scripts (v1.10).
- Available on Windows, Linux, and Mac platforms.
- Performance improvements for larger saves and specific encounters (v1.10).
Updates
v1.10
- Introduced a new dragonkin race with associated laws, buildings, trades, habitats, minibosses, roles, and technologies.
- Implemented significant code changes for parity with Ero Slayers systems, potentially affecting puppet, cutin, or animation mods.
- Added 123 new equipment textures and internal view for equipment.
- Reworked settings and added Playful Plugin support.
- Included new idle animations for various monster girl types.
- Added unique visuals for Cocoons, Entanglement, and Latex Entanglement.
- Provided unique breeding textures for Spidergirls and Crabgirls.
- Smoothed loading screen with a running Ada animation.
- Improved save panel performance for larger saves.
- Enabled animation blending for combinations of ankle and wrist restraints.
- Replaced default Godot font with Ero Slayers font.
- Removed job requirements from habitats.
- Improved performance for Jellyfish encounters.
- Introduced new equipment: Buzzing Chastity Belt, Latex Plug, Latex Dildo, Jelly Cap, Muzzle, Nose Hook, Legbinder, Wristcuffs (Back).
- Allowed bunnies to spawn with different ear types.
- Small Alraune Puppet now has vines instead of legs.
- Enabled modding for new training type buildings.
- Adjusted training assignment logic to prevent assigning already trained or invisible trainings.
- Disabled throwing equipment or capturing if replaced by other effects.
- Added very basic blinking.
- One Bar Prison no longer allows movement or manipulation moves.
- Habitats now provide loot equivalent to their corresponding dungeons upon completion.
- Varied sound effects slightly upon use.
- Added a filter for recipe groups in training selection panels.
- Made small changes to expressions.
- Changed hoverable text color to yellow.
- Allowed sorting perks by upgrade in the Glossary.
- Increased distance between health bar segments at higher health amounts.
- Several aphrodisiac-named moves now grant aphrodisiac dot instead of arousal tokens.
- Capped damage reduction at 90%.
- Added additional Russian, Polish, Spanish, and Chinese translations.
- Modding: Hotkeys and combat backgrounds are now moddable. Added HIDE keyword and custom_text script. Effects can have a "global" scope, with WHEN:fresh_save triggering on new saves. Perks can now stockpile stats. Loot linked to Habitats. Allowed specifying stat increase amount for role level-ups. Added "exclude_from_any" field to remove races from "any" encounter tiles. Added a significant amount of new scripts. Training Buildings now work away from the island.
- Bugfixes: Fixed weird hand positioning with yoke, unassigned statues, incorrect back cow ear coloring, long hair clipping through wings, broken scrolling with controller, inability to cancel import if exporter production was zero, clipping errors, and Ratkin dancing off one bar prison.




