Story

Dungeon Explorers 2 casts players as a hunter whose home is destroyed, thrusting them into a dark fantasy world. The narrative unfolds amidst a struggle involving ancient beings, competing religious factions, political maneuvering, and the encroaching influence of Chaos.

Players must navigate dangerous multi-floor dungeons, recruit allies, and forge relationships while pursuing branching quests. Decisions made throughout the journey can permanently alter the storyline, shaping the hunter's path through this perilous landscape.

Gameplay

The game features first-person dungeon crawling and party-based tactical combat. Players can recruit companions, manage a refugee camp, and develop faction reputation. Skill and spell progression has been rebalanced, with costs decreasing as abilities level up.

Content notes

Adult scenes are integrated into character relationships, quests, and exploration within the game world.

Features

  • Features first-person dungeon crawling and tactical battles.
  • Includes a Refugee Camp management system.
  • Introduces a faction reputation system.
  • Maximum level increased to 999.
  • Game engine updated to 64-bit for improved performance.
  • Available on Windows platforms.

Updates

v0.5

  • Added new maps, characters, songs, shops, items, and quests.
  • Introduced a Horde Room, trainers for skills/spells, and Teleport Crystals/Room.
  • Added a new dungeon with 4 floors and 3 variations each (12 total).
  • Increased max level to 999 and added new enemies and a new follower.
  • Implemented Refugee Camp management and faction reputation systems.
  • Changed Skill Mastery system: TP/MP costs now decrease with skill level.
  • Adjusted requirements for Armando and Afrânio appearances.
  • Improved lighting effects, SFX, and Ulric’s positioning.
  • Remade all video events for better performance.
  • Reduced monster count in labyrinth corridors; rebalanced enemy and ally levels.
  • Changed game to 64-bit, allowing full RAM usage and reducing dungeon RAM usage.
  • Reworked menu and HUD visuals.
  • Fixed memory leaks, battle memory saturation, and various wall collision issues.
  • Fixed Keylan leveling triggering MC attribute points and audio loading crashes.
  • Fixed lag in mines, sprites, black screen issues, and Charisma test difficulty display.
  • Fixed videos freezing, Antislaver quest item retention, and intro skip issues with tactical battles/name choice.
  • Fixed text formatting, typos, and various other bugs.

v0.4.8

  • Added City central square and military district.
  • Introduced new shops, items, gear, and H-scenes.
  • Added new women.
  • Fixed typos and bugs.

v0.4

  • Added visual effect in cave for Mercenary quest.
  • Added option to skip intro.
  • Added new floors to Keylan’s Mausoleum, new enemies, and a new companion.
  • Added new soul events and a map for Minotaur’s Cave 6F.
  • Added new items, skills, spells, and enemy weakness.
  • Added day, afternoon, and chaos time indicator when sleeping.
  • Added an emergency button item and two outfits for the MC.
  • Added new Veria city map and new H-scenes.
  • Removed unused systems/plugins to reduce memory leaks.
  • Removed item requirements to equip gear.
  • Added new tactical battles.
  • Rebalanced enemy levels and items.
  • Improved light and sound effects.
  • Fixed maze lag and labyrinth map disappearance after saving.
  • Fixed incorrect enemies in cave during Mercenary quest.
  • Fixed several audio problems and Disassemble for various items.
  • Fixed durability of magical items, making them unbreakable.
  • Fixed bandit still appearing in camp after defeat.
  • Fixed Anita’s dialogue if defeated by Black Ha.

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