1 / 9Story
Cape Vavilos casts players as an aspiring preceptor in the decadent city of Vavilos, tasked with overseeing the development of various "Charges" provided by wealthy clients. These charges range from an orphan girl destined to be a maid to an aspiring gladiator or a shy individual meant to become a renowned concubine. Success in these endeavors promises rewards within Vavilos, but failure or missteps can have severe consequences.
The city itself is a hotbed of intrigue, with hidden layers beneath its opulent surface. Players must carefully navigate this environment, balancing the demands of their clients with the well-being and growth of their charges, all while managing the inherent dangers and schemes of Vavilos.
Gameplay
Players manage their charge's daily schedule hour-by-hour, balancing physical, mental, and social needs to optimize their performance. This involves a delicate negotiation between discipline and indulgence to maintain cooperation and ensure charges meet client expectations. A post-day feedback mini-game provides insights into the charge's progress.
Features
- Manage daily schedules for various character types.
- Corruption and training mechanics for client-assigned charges.
- Features monster girl characters and fantasy elements.
- Includes a game editor for mod creation.
- Available on Windows and Linux platforms.
Updates
v0.2
- Added 12 new story events with CGs and animations, covering the first 3 weeks.
- Post-day feedback mini-game now limits alternatives to 4 per night.
- Game now supports WebM video playback.
- Introduced Flipbook, Video, and Delay nodes for modding.
v0.1b
- Game editor is now accessible from the start menu.
- Modding manual and example mods are included.
- Mod installation and activation from the main menu are enabled.
- Noelle's save files are corrupted, requiring a new game start.
- Tutorials and introduction can be skipped at game start.
- Clickable text hints changed to a glow effect.
- Post-day feedback mini-game uses icons and color coding.
- Increased text shades for charge sentiment from 3 to 5.
- Argument sections for punishments/rewards can be cut short after 2 turns.
- Introduced a calendar UI.
- Players can make promises during activity bartering.
- Charges can approach players with attribute objectives.
- "Will" (formerly Temperament) is now functional, affecting growth and management difficulty.
v0.1
Initial alpha release.




